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Most Participants in a Tetris Tournament set Record

To celebrate its third anniversary, The Personal Computer Museum in Brantford, Ontario has been given the go ahead by the London, England-based Guinness World Records™ corporation and the Tetris® Company, LLC to attempt to establish a new record for the most participants in a Tetris Tournament on September 13, 2008. The event will also feature hands-on stereoscopic 3D (S-3D) gaming demonstrations by Meant to be Seen, the foremost authority group on consumer S-3D technology.

"Tetris" is one of the leading video game brands and franchises in the world. Loved globally by people of all ages and all cultures, "Tetris" continues to be one of the most widely recognized video games of all time.

Over the course of four rounds of competition, participants will attempt the challenge between 10:00 a.m. and 2:00 p.m. with the top eight contestants being eliminated to a final "face-off" between the top two players. These players will challenge each other in a head-to-head Tetris competition until a final victor is declared.

"'Tetris' is becoming more of a spectator and competitive game than ever before. However, this tournament isn't about how
good you are. We want as many participants as possible, and of course, as much fun as possible," said Syd Bolton, Curator of the Personal Computer Museum.

While "Tetris" is a two dimension game, it is going to be a truly three dimension event. Meant to be Seen will also be demonstrating modern S-3D gaming solutions. Similar to the experience movie goers get in 3D theaters, consumer gamers use S-3D technology at home for superior game immersion, visual beauty and game enjoyment. Explosions flying out of the screen and depth that makes the screen look like a window rather than a flat projection are samples of S-3D gaming. Available hardware includes iZ3D 3D monitors, TDVision head mounted displays, and a growing selection of 3D HDTVs by Samsung, SpectronIQ, and more.

"There is a lot of excitement around these new 3D gaming technologies, and this will add a lot of fun to the event," said Neil Schneider, President & CEO of Meant to be Seen.

The Tetris Company's licensing agent Blue Planet Software, Inc. will also be working with the Personal Computer Museum to make the event an energy neutral one because the Tetris® brand is a proud supporter of clean energy initiatives.

Special displays including a children's area, a unique "Tetris® Video Wall" and video documentaries as well as free tours of the museum will ensure a fun day for the whole family. The personal computer museum has over 300 functioning computers and gaming systems dating back to 1976.

Interested parties can register the day of the competition, or to save time early registration is available on the web at http://www.tetristournament.ca/. A $5 registration fee is required for all participants, and all registrants will receive an official participation certificate after the event.
To learn more about the Personal Computer Museum, visit http://www.pcmuseum.ca/ or call (519) 753-8825.

Tetris Holding, LLC is the owner of, and The Tetris Company, LLC is the exclusive licensor of Tetris worldwide. The Tetris Company, through its agent Blue Planet Software, Inc., licenses and manages the Tetris intellectual property and franchise worldwide. Blue Planet Software works with licensees to deliver top quality products that are relevant, fun and challenging. For the latest information about "Tetris" and Tetris products, please visit http://www.tetris.com/.

Meant to be Seen is made possible by unrestricted education grants from iZ3D LLC (http://www.iz3d.com/) and TDVision Corp (http://www.tdvisioncorp.com/). iZ3D LLC manufactures the leading stereoscopic 3D gaming monitor, and develop popular S-3D software driver solutions. TDVision Corp. makes TDVisor head mounted displays, and are the creators of TDVCodec, an S-3D encoding system used in 3D film distribution.

Non-proprietary in nature, MTBS welcomes additional industry involvement to help grow the popularity and effective use of consumer stereoscopic 3D technologies.

All interested stereoscopic 3D consumers (e.g. gamers, 3D movie goers), game developers, and gaming media are encouraged to learn more about MTBS and what stereoscopic 3D has to offer by visiting www.mtbs3d.com

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